Box front · source
What this is
In Treasure Island, players race to find Long John Silver's buried gold by drawing his clues on a treasure map. Every addition reshapes the common position, opening some routes while narrowing the choices left to rivals. It is designed for 2–6 players, with a typical session listed at 20 minutes.
At a glance
- Players
- 2–6
- Listed play time
- 20 minutes
- Minimum age
- 5 and up
- Designer
- Marc Paquien
- Artist
- Vincent Dutrait
- Photographs
- 1
How players rate Treasure Island
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 4.
- 2p6.618 ratings
- 3p6.817 ratings
- 4p7.317 ratings
- 5p6.917 ratings
- 6p6.617 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.8/10
- Ease of teach6.3/10
- Gateway friendliness6.5/10
- Component quality6.1/10
- Table presence7.3/10
- Travel friendliness7.1/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.0SolitaireConstant
- CutthroatnessGentle3.9FriendlyRuthless
- Role of luckBalanced5.3Chance-drivenPlayer-driven
- Theme integrationPresent5.7Pasted onWoven in
- Rules complexityModerate2.8LightHeavy
- Decision complexityModerate3.2SimpleDemanding
- Language dependencyMinimal2.2No textText-heavy
- Table spaceKitchen table4.8Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.