Box front · source
What this is
Strategically create pathways through jungle, collect treasure, and excavate temples. Players attempt to score points for occupying temples and holding onto treasure. Players send their team of explorers into the jungle, exposing more and more of the terrain.
At a glance
- Players
- 2–4
- Listed play time
- 60 minutes
- Minimum age
- 10 and up
- Designers
- Michael Kiesling, Wolfgang Kramer
- Photographs
- 5
How players rate Tikal
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 3.
- 2p7.163 ratings
- 3p7.663 ratings
- 4p6.963 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.2/10
- Ease of teach4.7/10
- Gateway friendliness5.3/10
- Component quality7.0/10
- Table presence7.5/10
- Travel friendliness5.2/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate6.0SolitaireConstant
- CutthroatnessGentle4.0FriendlyRuthless
- Role of luckMostly skill4.4Chance-drivenPlayer-driven
- Theme integrationPresent5.8Pasted onWoven in
- Rules complexityHeavy4.0LightHeavy
- Decision complexityDemanding4.2SimpleDemanding
- Language dependencyMinimal2.0No textText-heavy
- Table spaceKitchen table5.3Lap trayTwo tables
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Gallery
4 further photographs · select one to enlargeRules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.