Box front · source
What this is
Be the first team to empty their hands in this popular partnership climbing card game. The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one.
At a glance
- Players
- 4
- Listed play time
- 30–60 minutes
- Minimum age
- 10 and up
- First published
- 1991
- Designer
- Urs Hostettler
- Photographs
- 8
How players rate Tichu
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 4.
- 4p7.9242 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.2/10
- Ease of teach6.5/10
- Gateway friendliness6.5/10
- Component quality7.6/10
- Table presence6.4/10
- Travel friendliness6.8/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.8SolitaireConstant
- CutthroatnessGentle4.1FriendlyRuthless
- Role of luckBalanced5.1Chance-drivenPlayer-driven
- Theme integrationPresent5.5Pasted onWoven in
- Rules complexityModerate2.8LightHeavy
- Decision complexityModerate3.2SimpleDemanding
- Language dependencyMinimal2.3No textText-heavy
- Table spaceCafé two-top3.5Lap trayTwo tables
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Gallery
7 further photographs · select one to enlargeRules & files
Rulebooks, FAQs and reference sheets- rulebookTichu: RulesEN · 4 pagesAwaiting publisher permission
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.