Box front · source
What this is
In Thunderstone Advance: Towers of Ruin, players defeat an ancient evil protecting and feeding on a thunderstone. The player who defeats the most valuable monsters will win the day, but beware – those monsters have all-new tricks up their sleeves, and victory will not come easy. Thunderstone Advance: Towers of Ruin includes new rules, all new cards in new card frames, and a new village and dungeon board.
At a glance
- Players
- 1–5
- Listed play time
- 45 minutes
- Minimum age
- 12 and up
- Designers
- Edward Bolme, Mike Elliott, Mark Wootton
- Photographs
- 1
How players rate Thunderstone Advance: Towers of Ruin
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.7/10
- Ease of teach6.1/10
- Gateway friendliness6.1/10
- Component quality6.2/10
- Table presence7.0/10
- Travel friendliness6.4/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.1SolitaireConstant
- CutthroatnessGentle4.2FriendlyRuthless
- Role of luckBalanced5.2Chance-drivenPlayer-driven
- Theme integrationStrong7.2Pasted onWoven in
- Rules complexityModerate3.0LightHeavy
- Decision complexityModerate3.0SimpleDemanding
- Language dependencyMinimal2.5No textText-heavy
- Table spaceKitchen table4.8Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.