Box front · source
What this is
Civilians trapped in a war-torn city must make difficult decisions to survive. Threats and counterplay make timing essential, with an early attack often exposing a different weakness. It is designed for 1–6 players, with a typical session listed at 120 minutes.
At a glance
- Players
- 1–6
- Listed play time
- 120 minutes
- Minimum age
- 18 and up
- Designers
- Michał Oracz, Jakub Wiśniewski
- Photographs
- 1
How players rate This War of Mine: The Board Game
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 4 or 5.
- 1p6.343 ratings
- 2p6.843 ratings
- 3p7.443 ratings
- 4p7.843 ratings
- 5p7.643 ratings
- 6p6.842 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.5/10
- Ease of teach3.9/10
- Gateway friendliness4.9/10
- Component quality6.3/10
- Table presence6.8/10
- Travel friendliness5.2/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.5SolitaireConstant
- CutthroatnessGentle4.3FriendlyRuthless
- Role of luckBalanced4.8Chance-drivenPlayer-driven
- Theme integrationPresent5.3Pasted onWoven in
- Rules complexityHeavy3.8LightHeavy
- Decision complexityDemanding3.4SimpleDemanding
- Language dependencyNone1.4No textText-heavy
- Table spaceKitchen table5.6Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.