Box front · source
What this is
In Thebes, players become an archaeologist as they study ancient cultures, go digging, and exhibit. Each time a player moves and takes an action, he or she moves their player token forward in time. When a player excavates a site, that player pulls tiles from the bag, but some may only be worthless dirt instead of valuable treasure.
At a glance
- Players
- 2–4
- Listed play time
- 60 minutes
- Minimum age
- 10 and up
- First published
- 2007
- Designer
- Peter Prinz
- Photographs
- 3
How players rate Thebes
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 3.
- 2p6.829 ratings
- 3p7.329 ratings
- 4p6.828 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.1/10
- Ease of teach6.4/10
- Gateway friendliness6.2/10
- Component quality7.4/10
- Table presence6.1/10
- Travel friendliness6.4/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.8SolitaireConstant
- CutthroatnessCompetitive4.7FriendlyRuthless
- Role of luckBalanced5.6Chance-drivenPlayer-driven
- Theme integrationPresent6.2Pasted onWoven in
- Rules complexityModerate2.6LightHeavy
- Decision complexityModerate2.7SimpleDemanding
- Language dependencySome3.1No textText-heavy
- Table spaceKitchen table5.3Lap trayTwo tables
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Gallery
2 further photographs · select one to enlargeRules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.