Box front · source
The Manhattan Project: Energy Empire
- Players
- 1–5
- Listed play time
- 60–120 min
- Age
- 13+
- Published
- 2016
What this is
In The Manhattan Project: Energy Empire, players build power plants, not bombs, in this standalone sequel to The Manhattan Project. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. On each turn, a player can choose to either work or generate.
At a glance
- Players
- 1–5
- Listed play time
- 60–120 minutes
- Minimum age
- 13 and up
- First published
- 2016
- Designers
- Tom Jolly, Luke Laurie
- Photographs
- 1
How players rate The Manhattan Project: Energy Empire
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.1/10
- Ease of teach6.2/10
- Gateway friendliness5.8/10
- Component quality7.8/10
- Table presence6.0/10
- Travel friendliness6.6/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.8SolitaireConstant
- CutthroatnessCompetitive5.4FriendlyRuthless
- Role of luckBalanced5.6Chance-drivenPlayer-driven
- Theme integrationPresent5.7Pasted onWoven in
- Rules complexityModerate2.9LightHeavy
- Decision complexityModerate3.1SimpleDemanding
- Language dependencyA lot3.6No textText-heavy
- Table spaceKitchen table5.4Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.