Box front · source
What this is
In The Crew: Mission Deep Sea, players explore the deep sea, outwit fate, and discover the mythic land of Mu. Exploration opens new opportunities but also commits time and resources that may be needed elsewhere.
At a glance
- Players
- 2–5
- Minimum age
- 10 and up
- Designer
- Thomas Sing
- Artist
- Marco Armbruster
- Box size
- 13 × 18 × 4 cm
- Photographs
- 3
8.0out of 10405 ratings
How players rate The Crew: Mission Deep Sea
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability8.0/10
- Ease of teach5.6/10
- Gateway friendliness5.3/10
- Component quality7.8/10
- Table presence7.6/10
- Travel friendliness6.6/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate4.6SolitaireConstant
- CutthroatnessCompetitive4.9FriendlyRuthless
- Role of luckBalanced4.8Chance-drivenPlayer-driven
- Theme integrationStrong7.2Pasted onWoven in
- Rules complexityHeavy3.5LightHeavy
- Decision complexityDemanding3.9SimpleDemanding
- Language dependencyA lot3.8No textText-heavy
- Table spaceLap tray2.2Lap trayTwo tables
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Gallery
2 further photographs · select one to enlargeRules & files
Rulebooks, FAQs and reference sheets- rulebookThe Crew: Mission Deep Sea RulebookEN · 24 pagesAwaiting publisher permission
Box & shelf
13 × 18 × 4 cm
- Shelf volume
- 0.9 L
- Shelf width used
- 4 cm
- Weight
- 0.3 kg
- Per Kallax cube
- 8
Source: retail_listing