Box front · source
What this is
In The Colonists, players build up their village in this epic, generation-spanning resource-management game. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. Players select actions by moving their mayor on a central board.
At a glance
- Players
- 1–4
- Listed play time
- 30–360 minutes
- Minimum age
- 12 and up
- First published
- 2016
- Designer
- Tim Puls
- Photographs
- 1
How players rate The Colonists
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.8/10
- Ease of teach4.4/10
- Gateway friendliness4.6/10
- Component quality6.8/10
- Table presence7.4/10
- Travel friendliness5.4/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate6.1SolitaireConstant
- CutthroatnessGentle4.5FriendlyRuthless
- Role of luckBalanced5.0Chance-drivenPlayer-driven
- Theme integrationPresent5.7Pasted onWoven in
- Rules complexityHeavy3.8LightHeavy
- Decision complexityDemanding3.5SimpleDemanding
- Language dependencySome2.9No textText-heavy
- Table spaceKitchen table5.4Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.