Box front · source
The 7th Continent
The Almanac has this game's title confirmed, but no player count, play time or category recorded yet.
What this is
Journey through a vibrant but deadly land to uncover the key to lifting their curse. Exploration opens new opportunities but also commits time and resources that may be needed elsewhere.
At a glance
- Photographs
- 1
How players rate The 7th Continent
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.4/10
- Ease of teach4.3/10
- Gateway friendliness4.6/10
- Component quality7.7/10
- Table presence7.7/10
- Travel friendliness5.1/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.9SolitaireConstant
- CutthroatnessGentle4.4FriendlyRuthless
- Role of luckMostly skill4.4Chance-drivenPlayer-driven
- Theme integrationPresent5.9Pasted onWoven in
- Rules complexityHeavy4.1LightHeavy
- Decision complexityDemanding4.2SimpleDemanding
- Language dependencySome2.8No textText-heavy
- Table spaceKitchen table5.7Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.