Box front · source
What this is
Time beckons they to discover a multitude of challenging universes. Exploration opens new opportunities but also commits time and resources that may be needed elsewhere. It is designed for 2–4 players.
At a glance
- Players
- 2–4
- Listed play time
- 30 minutes
- Minimum age
- 10 and up
- Designers
- Alexi Piovesan, Julien Prothière
- Photographs
- 1
How players rate Take Time
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 3.
- 2p7.539 ratings
- 3p7.939 ratings
- 4p7.338 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.4/10
- Ease of teach5.6/10
- Gateway friendliness5.7/10
- Component quality6.2/10
- Table presence7.3/10
- Travel friendliness6.4/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.9SolitaireConstant
- CutthroatnessCompetitive4.6FriendlyRuthless
- Role of luckBalanced5.9Chance-drivenPlayer-driven
- Theme integrationPresent5.7Pasted onWoven in
- Rules complexityModerate2.8LightHeavy
- Decision complexityLight2.5SimpleDemanding
- Language dependencyA lot3.4No textText-heavy
- Table spaceKitchen table5.0Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.