Box front · source
What this is
Appeal to members of the Indian court in order to build their palaces and claim goods. Players place palaces, gain region tiles, and increase their score accordingly. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn.
At a glance
- Players
- 2–5
- Listed play time
- 75–100 minutes
- Minimum age
- 12 and up
- First published
- 2000
- Designer
- Reiner Knizia
- Photographs
- 2
How players rate Taj Mahal
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 4.
- 2p6.625 ratings
- 3p7.025 ratings
- 4p7.424 ratings
- 5p7.024 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.2/10
- Ease of teach5.1/10
- Gateway friendliness4.9/10
- Component quality6.6/10
- Table presence5.6/10
- Travel friendliness6.0/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate6.1SolitaireConstant
- CutthroatnessGentle4.5FriendlyRuthless
- Role of luckMostly skill3.9Chance-drivenPlayer-driven
- Theme integrationPresent5.7Pasted onWoven in
- Rules complexityHeavy3.8LightHeavy
- Decision complexityDemanding4.0SimpleDemanding
- Language dependencyA lot3.6No textText-heavy
- Table spaceKitchen table5.0Lap trayTwo tables
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Gallery
1 further photograph · select one to enlargeRules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.