Box front · source
What this is
The fight for Itharia is on. They defeat the enemy summoner before they cut their own down. Threats and counterplay make timing essential, with an early attack often exposing a different weakness.
At a glance
- Players
- 2
- Minimum age
- 7 and up
- Designer
- Colby Dauch
- Photographs
- 1
How players rate Summoner Wars
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.0/10
- Ease of teach5.5/10
- Gateway friendliness5.7/10
- Component quality6.4/10
- Table presence7.3/10
- Travel friendliness6.3/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate6.1SolitaireConstant
- CutthroatnessCompetitive4.7FriendlyRuthless
- Role of luckBalanced5.6Chance-drivenPlayer-driven
- Theme integrationPresent5.8Pasted onWoven in
- Rules complexityModerate3.0LightHeavy
- Decision complexityModerate2.9SimpleDemanding
- Language dependencySome3.0No textText-heavy
- Table spaceKitchen table5.1Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.