Box front · source
What this is
Form a squadron, plan its moves, take actions and engage the enemy in a dog fight. Positioning, commitment, and the timing of conflict determine which gains can actually be held.
At a glance
- First published
- 2018
- Photographs
- 1
How players rate Star Wars: X-Wing (Second Edition)
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.6/10
- Ease of teach6.7/10
- Gateway friendliness6.4/10
- Component quality6.9/10
- Table presence7.7/10
- Travel friendliness6.5/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.6SolitaireConstant
- CutthroatnessCompetitive5.1FriendlyRuthless
- Role of luckBalanced5.2Chance-drivenPlayer-driven
- Theme integrationStrong6.6Pasted onWoven in
- Rules complexityModerate2.7LightHeavy
- Decision complexityModerate3.1SimpleDemanding
- Language dependencySome3.0No textText-heavy
- Table spaceKitchen table4.9Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.