Box front · source
What this is
In Sprawlopolis, players build the best metropolis by following the planning rules. The main tension comes from converting limited resources into an engine that can support larger choices later in the game.
At a glance
- Players
- 1–4
- Minimum age
- 8 and up
- First published
- 2018
- Designers
- Steven Aramini, Danny Devine, Paul Kluka
- Photographs
- 1
How players rate Sprawlopolis
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.9/10
- Ease of teach5.0/10
- Gateway friendliness4.9/10
- Component quality5.9/10
- Table presence5.7/10
- Travel friendliness5.8/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.6SolitaireConstant
- CutthroatnessGentle4.1FriendlyRuthless
- Role of luckMostly skill4.6Chance-drivenPlayer-driven
- Theme integrationStrong6.9Pasted onWoven in
- Rules complexityHeavy3.7LightHeavy
- Decision complexityDemanding3.9SimpleDemanding
- Language dependencyA lot3.4No textText-heavy
- Table spaceLap tray2.1Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.