Box front · source
What this is
In Sekigahara: The Unification of Japan, players defend or depose the Toyotomi heir by commanding the loyalty of the feudal lords. Win a battle by gaining a defection from the ranks of their opponent. No dice are used; combat is decided with cards.
At a glance
- Players
- 2
- Listed play time
- 180 minutes
- Minimum age
- 14 and up
- Designer
- Matt Calkins
- Photographs
- 1
How players rate Sekigahara: The Unification of Japan
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.1/10
- Ease of teach5.4/10
- Gateway friendliness6.1/10
- Component quality6.3/10
- Table presence7.2/10
- Travel friendliness6.5/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate4.9SolitaireConstant
- CutthroatnessGentle4.5FriendlyRuthless
- Role of luckBalanced6.4Chance-drivenPlayer-driven
- Theme integrationWoven in8.5Pasted onWoven in
- Rules complexityModerate3.2LightHeavy
- Decision complexityModerate3.1SimpleDemanding
- Language dependencyNone1.4No textText-heavy
- Table spaceKitchen table5.0Lap trayTwo tables
Write a review
Your rating is published under your account nameReviews are the Almanac's only rating signal. Nothing is imported from elsewhere.
Loading reviews…
Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.