Box front · source
What this is
Art is so subjective. Don't like the color. Change the rules so they can win. The rules of "Red" are simple: highest card wins! But "Red" is just one of seven games they'll be playing in Red7, and if they're not winning the current game at the end of their turn, they're out!
At a glance
- Players
- 2–4
- Listed play time
- 5 minutes
- Minimum age
- 9 and up
- First published
- 2014
- Designers
- Carl Chudyk, Chris Cieslik
- Photographs
- 1
How players rate Red7
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability5.6/10
- Ease of teach5.2/10
- Gateway friendliness5.5/10
- Component quality5.9/10
- Table presence6.4/10
- Travel friendliness6.6/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate6.1SolitaireConstant
- CutthroatnessCompetitive5.3FriendlyRuthless
- Role of luckBalanced5.7Chance-drivenPlayer-driven
- Theme integrationPresent5.9Pasted onWoven in
- Rules complexityModerate3.1LightHeavy
- Decision complexityModerate2.8SimpleDemanding
- Language dependencySome3.1No textText-heavy
- Table spaceKitchen table4.9Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.