Box front · source
What this is
Find the doors, Dreamwalker. Escape sleep's labyrinth or remain trapped forever. Player must then find one extra door of each color (so 12 doors in total) to win "The Dreamcatchers" are four cards that "guard" the Limbo piles. Players may wander through the chambers of dreams, hoping that chance will reveal the doors, or they can linger in each type of room.
At a glance
- Players
- 1–2
- Listed play time
- 15 minutes
- Minimum age
- 10 and up
- First published
- 2014
- Designer
- Shadi Torbey
- Photographs
- 1
How players rate Onirim (Second Edition)
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.6/10
- Ease of teach5.2/10
- Gateway friendliness5.6/10
- Component quality6.3/10
- Table presence6.2/10
- Travel friendliness5.4/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.5SolitaireConstant
- CutthroatnessCompetitive5.3FriendlyRuthless
- Role of luckBalanced5.7Chance-drivenPlayer-driven
- Theme integrationStrong6.7Pasted onWoven in
- Rules complexityHeavy3.4LightHeavy
- Decision complexityDemanding3.6SimpleDemanding
- Language dependencyMinimal2.0No textText-heavy
- Table spaceCafé two-top4.2Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.