Box front · source
What this is
Mining corporations fight for territory on a planet crawling with hostile aliens. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. Players who lose battles are compensated with Energize cards which grant them special powers later.
At a glance
- Players
- 2–4
- Listed play time
- 60–90 minutes
- Minimum age
- 12 and up
- Category
- science fiction
- Designers
- Charlie Catino, Steven Kimball
- Photographs
- 1
How players rate Nexus Ops
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.2/10
- Ease of teach5.0/10
- Gateway friendliness5.4/10
- Component quality6.9/10
- Table presence6.5/10
- Travel friendliness5.7/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate6.0SolitaireConstant
- CutthroatnessCompetitive5.0FriendlyRuthless
- Role of luckBalanced4.6Chance-drivenPlayer-driven
- Theme integrationStrong6.4Pasted onWoven in
- Rules complexityHeavy3.8LightHeavy
- Decision complexityDemanding4.0SimpleDemanding
- Language dependencyMinimal2.2No textText-heavy
- Table spaceKitchen table5.9Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.











