Box front · source
What this is
In New York Zoo, players build animal enclosures, introduce new animals to their zoo, and breed offspring. The main tension comes from converting limited resources into an engine that can support larger choices later in the game.
At a glance
- Players
- 1–5
- Minimum age
- 10 and up
- First published
- 2020
- Designer
- Uwe Rosenberg
- Photographs
- 1
How players rate New York Zoo
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability5.8/10
- Ease of teach5.2/10
- Gateway friendliness5.3/10
- Component quality6.5/10
- Table presence5.8/10
- Travel friendliness6.6/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.8SolitaireConstant
- CutthroatnessCompetitive5.1FriendlyRuthless
- Role of luckBalanced5.3Chance-drivenPlayer-driven
- Theme integrationPresent6.1Pasted onWoven in
- Rules complexityModerate3.2LightHeavy
- Decision complexityModerate3.0SimpleDemanding
- Language dependencySome3.3No textText-heavy
- Table spaceCafé two-top4.6Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.