Box front · source
What this is
Sail the Seven Seas as the hardened captain Nemo, fighting the Imperialist powers. Players must judge where to commit their strength, because every confrontation leaves fewer options elsewhere.
At a glance
- Players
- 1–4
- Listed play time
- 60–120 minutes
- Minimum age
- 13 and up
- First published
- 2017
- Designer
- Chris Taylor
- Photographs
- 1
How players rate Nemo's War (Second Edition)
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.3/10
- Ease of teach5.9/10
- Gateway friendliness6.1/10
- Component quality7.3/10
- Table presence6.2/10
- Travel friendliness6.4/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.4SolitaireConstant
- CutthroatnessCompetitive5.2FriendlyRuthless
- Role of luckBalanced5.1Chance-drivenPlayer-driven
- Theme integrationPresent5.6Pasted onWoven in
- Rules complexityModerate3.0LightHeavy
- Decision complexityModerate3.2SimpleDemanding
- Language dependencyMinimal2.2No textText-heavy
- Table spaceKitchen table4.7Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.