Box front · source
What this is
Psychic rogue agents team up to track down the Recruiter in Zanzibar. The group wins or loses together, making communication and the order of actions central to every round.
At a glance
- Players
- 2–5
- Minimum age
- 13 and up
- First published
- 2021
- Designers
- Jay Cormier, Sen-Foong Lim
- Photographs
- 1
How players rate Mind MGMT: The Psychic Espionage “Game.”
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.4/10
- Ease of teach4.9/10
- Gateway friendliness5.2/10
- Component quality7.3/10
- Table presence6.3/10
- Travel friendliness5.7/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.3SolitaireConstant
- CutthroatnessGentle3.8FriendlyRuthless
- Role of luckBalanced4.8Chance-drivenPlayer-driven
- Theme integrationPresent5.6Pasted onWoven in
- Rules complexityHeavy3.6LightHeavy
- Decision complexityDemanding3.6SimpleDemanding
- Language dependencySome3.0No textText-heavy
- Table spaceKitchen table5.0Lap trayTwo tables
Write a review
Your rating is published under your account nameReviews are the Almanac's only rating signal. Nothing is imported from elsewhere.
Loading reviews…
Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.