Box front · source
What this is
Live the life of an influential merchant or a dreaded pirate in the Caribbean. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat. In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean.
At a glance
- Players
- 2–4
- Listed play time
- 180 minutes
- Minimum age
- 13 and up
- First published
- 2010
- Designers
- Kasper Aagaard, Christian Marcussen
- Photographs
- 1
How players rate Merchants & Marauders
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 3.
- 2p7.054 ratings
- 3p7.653 ratings
- 4p7.153 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.3/10
- Ease of teach4.8/10
- Gateway friendliness5.1/10
- Component quality6.8/10
- Table presence6.6/10
- Travel friendliness5.9/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate6.0SolitaireConstant
- CutthroatnessGentle4.1FriendlyRuthless
- Role of luckMostly skill4.3Chance-drivenPlayer-driven
- Theme integrationPresent6.3Pasted onWoven in
- Rules complexityHeavy3.9LightHeavy
- Decision complexityDemanding4.2SimpleDemanding
- Language dependencyMinimal2.2No textText-heavy
- Table spaceKitchen table5.1Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.