Box front · source
What this is
In Ancient Greece, develop their city-state faster and better than their opponents. Progress comes from turning a small starting position into a more efficient system without losing sight of final scoring. It is designed for 2–4 players, with a typical session listed at 75 minutes.
At a glance
- Players
- 2–4
- Listed play time
- 75 minutes
- Minimum age
- 14 and up
- First published
- 2021
- Designer
- Head Quarter Simulation Game Club
- Photographs
- 1
How players rate Khôra: Rise of an Empire
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 3.
- 2p7.122 ratings
- 3p7.421 ratings
- 4p7.221 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.8/10
- Ease of teach5.3/10
- Gateway friendliness5.9/10
- Component quality6.2/10
- Table presence6.2/10
- Travel friendliness6.3/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.1SolitaireConstant
- CutthroatnessCompetitive4.9FriendlyRuthless
- Role of luckBalanced5.1Chance-drivenPlayer-driven
- Theme integrationPresent5.6Pasted onWoven in
- Rules complexityModerate3.3LightHeavy
- Decision complexityModerate3.3SimpleDemanding
- Language dependencyNone1.8No textText-heavy
- Table spaceKitchen table4.7Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.