Box front · source
What this is
Wisely choose their allies, minions, and spells to craft the path to prosperity. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). Players start each turn with a new hand of five cards from their personal deck.
At a glance
- Players
- 2–4
- Listed play time
- 20 minutes
- Minimum age
- 12 and up
- Designers
- Robert Dougherty, Darwin Kastle
- Photographs
- 1
How players rate Hero Realms
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 3.
- 2p7.272 ratings
- 3p7.772 ratings
- 4p7.172 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.8/10
- Ease of teach5.6/10
- Gateway friendliness5.7/10
- Component quality6.8/10
- Table presence6.3/10
- Travel friendliness7.3/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate6.0SolitaireConstant
- CutthroatnessCompetitive5.2FriendlyRuthless
- Role of luckSwingy6.5Chance-drivenPlayer-driven
- Theme integrationStrong7.6Pasted onWoven in
- Rules complexityModerate3.2LightHeavy
- Decision complexityModerate3.2SimpleDemanding
- Language dependencyA lot3.7No textText-heavy
- Table spaceCafé two-top3.1Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.