Box front · source
What this is
Card-driven Team-vs-Team Battle Arena with a lot of depth and no randomness. The group wins or loses together, making communication and the order of actions central to every round.
At a glance
- First published
- 2022
- Photographs
- 1
How players rate Guards of Atlantis II
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.9/10
- Ease of teach4.6/10
- Gateway friendliness5.5/10
- Component quality7.9/10
- Table presence7.1/10
- Travel friendliness5.9/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.9SolitaireConstant
- CutthroatnessGentle4.6FriendlyRuthless
- Role of luckBalanced4.8Chance-drivenPlayer-driven
- Theme integrationStrong6.4Pasted onWoven in
- Rules complexityHeavy3.8LightHeavy
- Decision complexityDemanding3.8SimpleDemanding
- Language dependencyNone1.5No textText-heavy
- Table spaceKitchen table5.2Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.