Box front · source
What this is
Taoist monks must defeat the undead or humanity is lost as Wu Feng returns. To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. Each tile of the village allows the players to benefit from a different bonus.
At a glance
- Players
- 1–4
- Listed play time
- 60 minutes
- Minimum age
- 12 and up
- Designer
- Antoine Bauza
- Publisher
- Repos Production
- Photographs
- 2
Publisher
- Repos ProductionOfficial site
How players rate Ghost Stories
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 3.
- 1p6.540 ratings
- 2p7.040 ratings
- 3p7.540 ratings
- 4p7.040 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.9/10
- Ease of teach5.7/10
- Gateway friendliness5.8/10
- Component quality6.6/10
- Table presence6.7/10
- Travel friendliness6.1/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.8SolitaireConstant
- CutthroatnessGentle4.5FriendlyRuthless
- Role of luckBalanced5.9Chance-drivenPlayer-driven
- Theme integrationPresent5.8Pasted onWoven in
- Rules complexityModerate3.2LightHeavy
- Decision complexityDemanding3.6SimpleDemanding
- Language dependencySome2.6No textText-heavy
- Table spaceKitchen table4.9Lap trayTwo tables
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Gallery
1 further photograph · select one to enlargeRules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.