Box front · source
What this is
Privateers wrangle to fit out in port, then set sail for adventure in the Caribbean. As captains, players will have to plan their missions and provision their ships accordingly. Many tough decisions must be made before each voyage: How many crew members, guns, and trade goods will be needed?
At a glance
- Players
- 3–5
- Listed play time
- 90–120 minutes
- Minimum age
- 14 and up
- First published
- 2013
- Designer
- Peter Hawes
- Artist
- Franz Vohwinkel
- Photographs
- 1
How players rate Francis Drake
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.1/10
- Ease of teach4.7/10
- Gateway friendliness4.9/10
- Component quality6.2/10
- Table presence7.0/10
- Travel friendliness5.5/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.7SolitaireConstant
- CutthroatnessGentle4.6FriendlyRuthless
- Role of luckBalanced4.7Chance-drivenPlayer-driven
- Theme integrationStrong6.9Pasted onWoven in
- Rules complexityHeavy3.7LightHeavy
- Decision complexityDemanding3.9SimpleDemanding
- Language dependencyA lot3.6No textText-heavy
- Table spaceKitchen table5.3Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.