Box front · source
What this is
In Fleet: The Dice Game, players deploy their fleet of fishing boats while developing their bustling harbor. Random results create the immediate problem, while risk management determines how much of that result becomes useful.
At a glance
- Players
- 1–4
- Listed play time
- 30–45 minutes
- Minimum age
- 8 and up
- First published
- 2018
- Designers
- Ben Pinchback, Matt Riddle
- Photographs
- 1
How players rate Fleet: The Dice Game
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.4/10
- Ease of teach4.5/10
- Gateway friendliness5.1/10
- Component quality6.0/10
- Table presence7.1/10
- Travel friendliness5.2/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.7SolitaireConstant
- CutthroatnessGentle4.0FriendlyRuthless
- Role of luckSwingy6.9Chance-drivenPlayer-driven
- Theme integrationPresent5.6Pasted onWoven in
- Rules complexityHeavy3.5LightHeavy
- Decision complexityModerate3.2SimpleDemanding
- Language dependencySome2.7No textText-heavy
- Table spaceKitchen table5.3Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.