Box front · source
What this is
Find a crew. Find a job. Keep flying. Cross the 'verse to complete jobs and get paid. Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. First player to complete the story goals wins.
At a glance
- Players
- 1–4
- Listed play time
- 240 minutes
- Minimum age
- 13 and up
- Designers
- Aaron Dill, John Kovaleski, Sean Sweigart
- Photographs
- 1
How players rate Firefly: The Game
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.1/10
- Ease of teach6.0/10
- Gateway friendliness6.0/10
- Component quality7.4/10
- Table presence6.2/10
- Travel friendliness6.7/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.6SolitaireConstant
- CutthroatnessGentle3.8FriendlyRuthless
- Role of luckBalanced5.8Chance-drivenPlayer-driven
- Theme integrationStrong7.0Pasted onWoven in
- Rules complexityModerate2.7LightHeavy
- Decision complexityModerate2.7SimpleDemanding
- Language dependencySome3.4No textText-heavy
- Table spaceKitchen table5.4Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.