Box front · source
What this is
In Euphoria: Build a Better Dystopia, players place worker dice strategically to build their authority and take over a dystopia. Players accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. Players generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.
At a glance
- First published
- 2013
- Photographs
- 1
How players rate Euphoria: Build a Better Dystopia
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability5.9/10
- Ease of teach4.7/10
- Gateway friendliness5.1/10
- Component quality6.7/10
- Table presence7.1/10
- Travel friendliness6.2/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate4.7SolitaireConstant
- CutthroatnessGentle4.1FriendlyRuthless
- Role of luckBalanced6.0Chance-drivenPlayer-driven
- Theme integrationStrong6.5Pasted onWoven in
- Rules complexityHeavy3.4LightHeavy
- Decision complexityModerate3.1SimpleDemanding
- Language dependencyMinimal2.5No textText-heavy
- Table spaceKitchen table5.1Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.