Box front · source
What this is
Strategic-level conflict simulation covering the Pacific War between US and Japan. Each game turn covers 4 months (three turns per year) with a special December 41 (special two card) game turn, for a total of 12 game turns for the campaign. As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent.
At a glance
- First published
- 2005
- Photographs
- 1
How players rate Empire of the Sun: The Pacific War 1941-1945
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.3/10
- Ease of teach5.2/10
- Gateway friendliness5.5/10
- Component quality7.4/10
- Table presence7.2/10
- Travel friendliness5.8/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.0SolitaireConstant
- CutthroatnessCompetitive5.1FriendlyRuthless
- Role of luckBalanced5.7Chance-drivenPlayer-driven
- Theme integrationStrong8.1Pasted onWoven in
- Rules complexityModerate3.1LightHeavy
- Decision complexityModerate3.1SimpleDemanding
- Language dependencySome3.0No textText-heavy
- Table spaceKitchen table5.2Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.