Box front · source
What this is
Merchants build and trade throughout the Roman Empire to please the Gods. Progress comes from turning a small starting position into a more efficient system without losing sight of final scoring.
At a glance
- Players
- 2–6
- Listed play time
- 60–120 minutes
- Minimum age
- 12 and up
- First published
- 2018
- Designer
- Mac Gerdts
- Photographs
- 1
How players rate Concordia Venus
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability8.3/10
- Ease of teach5.4/10
- Gateway friendliness5.2/10
- Component quality8.0/10
- Table presence6.8/10
- Travel friendliness6.2/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.8SolitaireConstant
- CutthroatnessCompetitive4.7FriendlyRuthless
- Role of luckMostly skill4.5Chance-drivenPlayer-driven
- Theme integrationPresent5.6Pasted onWoven in
- Rules complexityHeavy3.6LightHeavy
- Decision complexityDemanding3.9SimpleDemanding
- Language dependencyA lot3.6No textText-heavy
- Table spaceKitchen table5.0Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.