Box front · source
What this is
In Clash of Cultures, players lead their civilization from a single settlement to a mighty empire. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way.
At a glance
- First published
- 2012
- Photographs
- 1
How players rate Clash of Cultures
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.4/10
- Ease of teach4.4/10
- Gateway friendliness5.1/10
- Component quality6.6/10
- Table presence6.5/10
- Travel friendliness6.1/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.1SolitaireConstant
- CutthroatnessGentle4.5FriendlyRuthless
- Role of luckBalanced5.0Chance-drivenPlayer-driven
- Theme integrationPresent6.1Pasted onWoven in
- Rules complexityHeavy3.7LightHeavy
- Decision complexityModerate3.2SimpleDemanding
- Language dependencyMinimal2.0No textText-heavy
- Table spaceKitchen table5.6Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.