Box front · source
What this is
Witness their city flourish and the board change forever as they play. Decisions carry across scenarios, allowing the story and the players' capabilities to develop over repeated sessions.
At a glance
- Players
- 1–6
- Listed play time
- 45–75 minutes
- Minimum age
- 10 and up
- Designer
- Jamey Stegmaier
- Photographs
- 2
How players rate Charterstone
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.8/10
- Ease of teach4.9/10
- Gateway friendliness5.3/10
- Component quality7.3/10
- Table presence5.8/10
- Travel friendliness5.7/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate4.7SolitaireConstant
- CutthroatnessGentle3.5FriendlyRuthless
- Role of luckBalanced4.6Chance-drivenPlayer-driven
- Theme integrationStrong6.7Pasted onWoven in
- Rules complexityHeavy3.6LightHeavy
- Decision complexityDemanding3.7SimpleDemanding
- Language dependencySome2.9No textText-heavy
- Table spaceKitchen table4.8Lap trayTwo tables
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Gallery
1 further photograph · select one to enlargeRules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.