Box front · source
What this is
In Century: Eastern Wonders, players explore the high seas to establish new spice trading networks among the islands. Choosing where to go next is part of the strategy, since each discovery changes the options that follow.
At a glance
- Players
- 2–4
- Listed play time
- 30–45 minutes
- Minimum age
- 8 and up
- First published
- 2018
- Designer
- Emerson Matsuuchi
- Photographs
- 1
How players rate Century: Eastern Wonders
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.4/10
- Ease of teach5.8/10
- Gateway friendliness5.9/10
- Component quality7.3/10
- Table presence6.9/10
- Travel friendliness6.0/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.4SolitaireConstant
- CutthroatnessGentle4.5FriendlyRuthless
- Role of luckBalanced5.3Chance-drivenPlayer-driven
- Theme integrationPresent5.7Pasted onWoven in
- Rules complexityModerate3.0LightHeavy
- Decision complexityModerate3.1SimpleDemanding
- Language dependencySome2.7No textText-heavy
- Table spaceKitchen table5.0Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.