Box front · source
What this is
Entrepreneurs pay workers & bribe an official to build a Château & gain royal favor. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Each turn, players pay to place their workers in various buildings in the village.
At a glance
- Players
- 2–5
- Listed play time
- 60–150 minutes
- Minimum age
- 12 and up
- First published
- 2005
- Designer
- William Attia
- Mechanisms
- feeding mechanic
- Photographs
- 3
How players rate Caylus
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 4.
- 2p6.980 ratings
- 3p7.480 ratings
- 4p7.980 ratings
- 5p7.479 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.9/10
- Ease of teach3.8/10
- Gateway friendliness4.6/10
- Component quality7.5/10
- Table presence6.7/10
- Travel friendliness5.2/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.6SolitaireConstant
- CutthroatnessGentle3.9FriendlyRuthless
- Role of luckBalanced4.7Chance-drivenPlayer-driven
- Theme integrationPresent5.9Pasted onWoven in
- Rules complexityHeavy4.1LightHeavy
- Decision complexityDemanding3.9SimpleDemanding
- Language dependencyMinimal2.5No textText-heavy
- Table spaceKitchen table5.7Lap trayTwo tables
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Gallery
2 further photographs · select one to enlargeRules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.
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