Box front · source
What this is
Buy land, build buildings & roads, protect their income and buy some points. The game is a strategic game played in four rounds, and in each one of them, the players choose a character from the seven available that gives certain advantages. During the game, they can take various actions that earn they victory points for their plots, pistols (the hired help), and buildings.
At a glance
- Players
- 2–5
- Listed play time
- 90 minutes
- Minimum age
- 12 and up
- Designer
- Xavier Georges
- Photographs
- 1
How players rate Carson City
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.1/10
- Ease of teach5.2/10
- Gateway friendliness5.2/10
- Component quality6.0/10
- Table presence7.3/10
- Travel friendliness6.4/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.5SolitaireConstant
- CutthroatnessGentle4.5FriendlyRuthless
- Role of luckSwingy6.5Chance-drivenPlayer-driven
- Theme integrationPresent5.9Pasted onWoven in
- Rules complexityHeavy3.6LightHeavy
- Decision complexityDemanding3.9SimpleDemanding
- Language dependencySome3.3No textText-heavy
- Table spaceKitchen table5.2Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.