Box front · source
What this is
In Carpe Diem, players build villas and lands to produce gold, bread and goods in ancient Rome. The main tension comes from converting limited resources into an engine that can support larger choices later in the game. It is designed for 2–4 players.
At a glance
- Players
- 2–4
- Minimum age
- 10 and up
- First published
- 2018
- Designer
- Stefan Feld
- Publisher
- Ravensburger
- Photographs
- 1
Publisher
- RavensburgerOfficial site
How players rate Carpe Diem
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Player-count fit
How well it plays at each count. Best at 3.
- 2p7.147 ratings
- 3p7.747 ratings
- 4p7.147 ratings
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.2/10
- Ease of teach5.1/10
- Gateway friendliness5.9/10
- Component quality7.4/10
- Table presence7.6/10
- Travel friendliness6.4/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate6.2SolitaireConstant
- CutthroatnessGentle3.8FriendlyRuthless
- Role of luckBalanced5.4Chance-drivenPlayer-driven
- Theme integrationPresent5.6Pasted onWoven in
- Rules complexityModerate3.2LightHeavy
- Decision complexityModerate3.0SimpleDemanding
- Language dependencyNone1.6No textText-heavy
- Table spaceKitchen table5.1Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.