Box front · source
What this is
In Blackout: Hong Kong, players manage ever-changing resources & a network of various specialists to save Hong Kong. Placement changes the shared board for everyone, making position and timing central to the long-term plan.
At a glance
- Players
- 1–4
- Listed play time
- 75–150 minutes
- Minimum age
- 14 and up
- First published
- 2018
- Designer
- Alexander Pfister
- Photographs
- 1
How players rate Blackout: Hong Kong
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.5/10
- Ease of teach5.1/10
- Gateway friendliness5.2/10
- Component quality7.5/10
- Table presence5.8/10
- Travel friendliness6.6/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionLow4.6SolitaireConstant
- CutthroatnessGentle4.4FriendlyRuthless
- Role of luckBalanced5.3Chance-drivenPlayer-driven
- Theme integrationPresent5.7Pasted onWoven in
- Rules complexityModerate3.3LightHeavy
- Decision complexityModerate3.1SimpleDemanding
- Language dependencySome3.3No textText-heavy
- Table spaceKitchen table4.7Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.