Box front · source
What this is
In AuZtralia, players explore and settle alternate-history 1930s Australia as Cthulhu awakes. Choosing where to go next is part of the strategy, since each discovery changes the options that follow.
At a glance
- Players
- 1–4
- Listed play time
- 30–120 minutes
- Minimum age
- 13 and up
- First published
- 2018
- Designer
- Martin Wallace
- Photographs
- 1
How players rate AuZtralia
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability5.9/10
- Ease of teach5.7/10
- Gateway friendliness6.0/10
- Component quality6.6/10
- Table presence6.0/10
- Travel friendliness6.4/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate6.1SolitaireConstant
- CutthroatnessGentle4.1FriendlyRuthless
- Role of luckBalanced5.9Chance-drivenPlayer-driven
- Theme integrationStrong7.6Pasted onWoven in
- Rules complexityModerate2.8LightHeavy
- Decision complexityLight2.5SimpleDemanding
- Language dependencyMinimal1.9No textText-heavy
- Table spaceKitchen table4.8Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.