Box front · source
What this is
Atlantis is sinking. Can they work together to build their escape before it's lost. The challenge is collective, with each player's decisions changing what the rest of the group can safely attempt.
At a glance
- Players
- 1–7
- Minimum age
- 10 and up
- First published
- 2019
- Designers
- Brent Dickman, Galen Ciscell
- Photographs
- 1
How players rate Atlantis Rising (Second Edition)
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.1/10
- Ease of teach5.5/10
- Gateway friendliness5.4/10
- Component quality7.2/10
- Table presence5.9/10
- Travel friendliness5.7/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.7SolitaireConstant
- CutthroatnessGentle4.1FriendlyRuthless
- Role of luckBalanced4.9Chance-drivenPlayer-driven
- Theme integrationPresent5.8Pasted onWoven in
- Rules complexityHeavy3.4LightHeavy
- Decision complexityDemanding3.7SimpleDemanding
- Language dependencySome2.7No textText-heavy
- Table spaceKitchen table5.0Lap trayTwo tables
Write a review
Your rating is published under your account nameReviews are the Almanac's only rating signal. Nothing is imported from elsewhere.
Loading reviews…
Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.