Box front · source
What this is
Achieve their civilization’s goal before being overwhelmed by famine and pollution. Players choose their own victory condition: they can focus on population growth, trade, conquest, or city building by choosing their patron saint. Or they can choose to adore Santa Maria, the most powerful saint of all -- but they'll be expected to build a civilization twice as impressive as any other player.
At a glance
- Players
- 2–4
- Listed play time
- 120–180 minutes
- Minimum age
- 14 and up
- First published
- 2004
- Designers
- Jeroen Doumen, Joris Wiersinga
- Photographs
- 1
How players rate Antiquity
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability7.2/10
- Ease of teach4.6/10
- Gateway friendliness4.8/10
- Component quality7.1/10
- Table presence8.0/10
- Travel friendliness5.6/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.2SolitaireConstant
- CutthroatnessGentle4.0FriendlyRuthless
- Role of luckBalanced4.8Chance-drivenPlayer-driven
- Theme integrationPresent6.3Pasted onWoven in
- Rules complexityHeavy3.6LightHeavy
- Decision complexityDemanding3.6SimpleDemanding
- Language dependencyA lot3.5No textText-heavy
- Table spaceKitchen table6.2Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheets- rulebookAntiquity Complete English RulesEN · 12 pagesAwaiting publisher permission
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.