Box front · source
What this is
In Alien Frontiers, players race to develop and colonize the surface of planet Maxwell. Players use Alien Tech cards to manipulate their dice rolls and territory bonuses to break the rules. The game is a game of resource management and planetary development for two to four players.
At a glance
- Players
- 2–4
- Listed play time
- 90 minutes
- Minimum age
- 13 and up
- Designer
- Tory Niemann
- Photographs
- 1
How players rate Alien Frontiers
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.6/10
- Ease of teach4.9/10
- Gateway friendliness5.3/10
- Component quality5.9/10
- Table presence7.6/10
- Travel friendliness5.9/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate4.8SolitaireConstant
- CutthroatnessCompetitive4.9FriendlyRuthless
- Role of luckBalanced5.8Chance-drivenPlayer-driven
- Theme integrationPresent5.6Pasted onWoven in
- Rules complexityHeavy3.6LightHeavy
- Decision complexityDemanding3.6SimpleDemanding
- Language dependencySome2.8No textText-heavy
- Table spaceKitchen table5.2Lap trayTwo tables
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Rules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.