Box front · source
What this is
Invest, divest, and stage hostile takeovers in this classic real estate game. In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business.
At a glance
- Players
- 3–6
- Listed play time
- 90 minutes
- Minimum age
- 12 and up
- First published
- 1962
- Designer
- Sid Sackson
- Publisher
- 3M
- Photographs
- 5
Publisher
How players rate Acquire
Every dimension is rated on its own. The left column judges the game and higher is better; the right column describes it, where neither end of the scale is the good end.
Every dimension
15 measures. Some judge the game; the rest simply describe it.
How good it is
Judgements, rated out of 10. Higher is better.
- Longevity and replayability6.7/10
- Ease of teach6.4/10
- Gateway friendliness6.2/10
- Component quality7.3/10
- Table presence7.2/10
- Travel friendliness6.2/10
What it's like
Descriptions, not verdicts. Neither end is better.
- Player interactionModerate5.6SolitaireConstant
- CutthroatnessCompetitive4.8FriendlyRuthless
- Role of luckBalanced5.1Chance-drivenPlayer-driven
- Theme integrationPresent5.4Pasted onWoven in
- Rules complexityModerate2.8LightHeavy
- Decision complexityModerate3.1SimpleDemanding
- Language dependencyMinimal2.6No textText-heavy
- Table spaceKitchen table4.9Lap trayTwo tables
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Gallery
4 further photographs · select one to enlargeRules & files
Rulebooks, FAQs and reference sheetsNo rulebook is available for this game yet. The Almanac only hosts documents a publisher has authorised, so nothing is offered here until that permission exists.
Box & shelf
Box dimensions are not recorded for this edition yet. Once a publisher supplies them, or an owner measures them, this shows shelf volume, spine width and how many copies fit in a 33 cm cube.